Interactive rape game

Added: Shalandra Poitra - Date: 18.07.2021 04:01 - Views: 30228 - Clicks: 8645

It's only Tuesday, but it looks like this week's big controversy will be once again Valve's utter lack of interest in applying any sort of reasonable standards to its storefront. The game encapsulating that lack of interest this time interactive rape game Rape Day, an upcoming self-published visual novel from a developer calling itself Desk Plant. Billed as "a game where you can rape and murder during a zombie apocalypse," it also features necrophilia, incest, and until recently, infanticide.

The developer apologetically noted in an update that the infanticide scene was cut to avoid having the game banned from the store for "child exploitation. The "About This Game" section on the Steam store sells the player fantasy, saying, "Control the choices of a menacing serial killer rapist during a zombie apocalypse. Verbally harass, kill, and rape women as you choose to progress the story. It's a dangerous world with no laws. The zombies enjoy eating the flesh off warm humans and brutally raping them but you are the most dangerous rapist in town.

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The first developer update on the game is dated February 19, so Valve has hosted this on its site for two weeks. In that update, Desk Plant states, "It's for a niche audience; If it's not your type of game you definitely don't need to play it but as other's have said I tried to make a game that I would enjoy playing, and there are other people like me.

The first thing that comes to mind here is Valve's content policy for Steamwhich it proclaimed last year would allow everything, "except for things that we decide are illegal, or straight up trolling.

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In the case it permits Rape Day to sell on Steam, Valve risks pushing away anyone with aspirations of respectability or mainstream acceptance. Do the AAA publishers of the world want to sell their games on a storefront that proudly hosts rape fantasies as a matter of principle? Valve is already facing enough competition from Epic Games store, Discord and the like that it lowered its revenue share for the sort of multi-million selling titles AAA publishers produce.

If Valve wants to go to bat for Rape Day, it is giving its aggressive and deep-pocketed storefront competitors a huge opening to steal away the most reputable and profitable publishers on its service. And in the case Valve prevents the game from ever launching, it probably makes the more pragmatic decision from a profitability standpoint. But it still takes a hit to its reputation for allowing the game to go up in the first place, for hosting it for weeks, for working with the developer to determine where it could be legally interactive rape game according to one of the developer's updatesand then for backtracking when the entirely predictable backlash hit.

Valve loses standing with those upset it would make a business out of rape fantasy games, as well as those upset it would curtail creative expression. In fact, Valve's content policy sounds more than a little like 8chan's content policy, which everyone became more familiar with last week when THQ Nordic decided 8chan would be a good place to hold an Ask Me Anything session to promote their games. An anonymous imageboard established as a more free speech alternative to 4chan after that site banned discussion of GamerGate, 8chan's only rule is to not post or link to content that is illegal in the United States, where its servers are located.

The refusal to apply any kind of values to content moderation turns your platform into a cesspool overflowing with people whose speech is not welcome anywhere else in society. Both are clearly embracing freedom of speech as a core value, something Valve even pointed to when it announced its content policy, saying, "the games we allow onto the Store will interactive rape game be a reflection of Valve's values, interactive rape game a simple belief that you all have the right to create and consume the content you choose.

The statement would be more accurate if we replaced "a simple belief" with "an overriding belief. Valve prioritizes the freedom to create and consume content of your choosing to the exclusion of all other values it might have. Permitting Rape Day on the storefront isn't a statement that Valve believes rape is a societal good and should be promoted as such; it's just that Valve cares about helping interactive rape fantasies reach as large an audience as possible more than it has an opinion of any kind about rape. As a business that makes money by selling games, there's a certain depressing logic to that.

But a business is just a collection of people who make all of that business' decisions and policies. And for an individual, that prioritization of values is genuinely appalling. If you look at 8chan, you can see where this prioritization le. The refusal to apply any kind of values to content moderation and community management certainly does protect people's right to free speech, but it also turns your platform into a cesspool overflowing with people whose speech is not welcome anywhere else in society.

The kind of free speech worth protecting has plenty of other outlets it can pursue in our industry and our world, ones that don't serve to normalize and amplify humanity's many failings. Granted, Valve's "no trolling" limitation means it's not as dogmatic about free speech as 8chan is, but it's a strange place to draw the line. It means literally the only thing Valve is offended by, the only action so horrific it causes the company to apply its own values and make a judgment call--is jerks trying to stir the pot for a laugh.

What platforms like Steam and 8chan seek to do when they value free speech above all is to give themselves permission to be thoughtless. As a journalist, I'm a big fan of free speech. I've built my livelihood on it. But one of the first things this field taught me interactive rape game that rights carry with them responsibilities.

Free expression is a powerful thing, but you have to be thoughtful about how you exercise that power. To not think about where they'll draw the line. To not worry about what horrid ideologies they are elevating and amplifying with their platform. To not concern themselves with the impact they are having on the world.

To not consider why one depiction of rape in a game is acceptable and another is not, why it's acceptable to go on a murdering spree in the AAA blockbuster du jour but not Active Shooter, or why one prurient anime game is pornography but another is not. That last question was essentially what prompted Valve to adopt its new content policy.

I get why they would do this. It's not especially fun to think through interactive rape game things, and you rarely wind up with a clear dividing line between acceptable and unacceptable. It's not a satisfying exercise; you never get confirmation on which calls were right and which ones were wrong.

And it's nearly impossible to be consistent in applying the same set of values to each decision. But choosing not to make these calls is still a choice. Finding an excuse to forego the exercise entirely doesn't make you a principled defender of free speech; it makes you a moral coward.

You may have picked up on my anger on these subjects. You may also note that it's not primarily directed at Desk Plant or 8chan. While I find both indefensible and without redeeming qualities of any kind, I can't say I expected any better of them. There will always be assholes, for lack of an equally concise word. Any individual can devote their limited time in life to spreading darkness and hurting other people, and I'm not convinced we could ever stop that from happening.

A tasteless game can be made by one person, but it takes the people who make up Valve to make the game available to million more. Their actions can create tragedy in and of themselves, but that tragedy can be compounded exponentially by the ways we collectively respond to them, the ways we ignore, accept, defend, normalize, and even promote them.

It only takes one PR person making a catastrophically bad decision to have an otherwise respected publisher openly courting a community that welcomes Nazis and racists, but it takes licensors of children's games and platform holders to decide such an action isn't worth publicly condemning, much less severing their business ties over.

It takes the Entertainment Software Association to say nothing when one of its member companies is undermining their shared cause, directly marketing to the boogeymen that concerned parent groups have always imagined occupies every corner of gaming. A tasteless game can be made by one person, but it takes the people who make up Valve to make the game available to million more, to give it a stamp of legitimacy in our culture.

It takes the thousands more at Electronic Arts, Activision, Bethesda, Ubisoft, Take-Two, and every other publisher on Steam to share the platform with this content, to say that they have no problem selling their games on the same digital shelf as Rape Day. It's time to start making these companies answer for their responses -- or lack thereof -- to the actions of the people they choose to do business with. Valve did not return a request for comment.

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Take-Two declined to comment. Edited 1 times. Level up your career Learn about working in games up to the GI Jobs board View jobs board Making the games industry a better place to work See best places to work. Free speech can be costly In fact, Valve's content policy sounds more than a little like 8chan's content policy, which everyone became more familiar with last week when THQ Nordic decided 8chan would be a good place to hold an Ask Me Anything session to promote their games.

The refusal to interactive rape game any kind of values to content moderation turns your platform into a cesspool overflowing with people whose speech is not welcome anywhere else in society Both are clearly embracing freedom of speech as a core value, something Valve even pointed to when it announced its content policy, saying, "the games we allow onto the Store will not be a reflection of Valve's values, beyond a simple belief that you all have the right to create and consume the content you choose.

What platforms like Steam and 8chan seek to do when they value free speech above all is to give themselves permission to be thoughtless As a journalist, I'm a big fan of free speech. So what's the response? A tasteless game can be made by one person, but it takes the people who make up Valve to make the game available to million more Their actions can interactive rape game tragedy in and of themselves, but that tragedy can be compounded exponentially by the ways we collectively respond to them, the ways we ignore, accept, defend, normalize, and even promote them.

Steam Deck could be a game changer for indies but it'll take a lot of work from Valve, too Studios share their interactive rape game and hopes around the new handheld gaming PC By James Batchelor 2 days ago. Latest comments 13 Antonio David Lopez Corpas 2 years ago. Videogames companies many times manage the community in a grey area. Nor accepting things publicly, but in the practice, they tend to "look towards another side".

I think this could be one of those moments. It's posible that companies doesn't care to share shelves with Valve as long as the erotic games remains being obscure and don't getting high exposition. But maybe if the "polemic" gets more public and they get forced to take a side, it may not be the one that is in our favor. Klaus Preisinger Freelance Writing 2 years ago. Movies underwent an exploitation phase making heavy use of rape as a plot device e. Considering how mainstream Game of Thrones and 50 Shades of Grey are, games might head in a similar direction, with the addition of player agency making it nastier.

It is bad taste multi-level marketing. I would go on a tangent about toxic masculinity and forced marriage being portrayed as viable and successful strategies for empire building in Paradox Studio games, or the unfair portrayal of all women being rampant materialists in the Dead or Alive Beach Volleyball series, but I fear it has still nothing on interactive post-apocalyptic zombie rape novels on Steam.

I bet they have a sequel ready featuring Hitler, just to trigger even more people. Can't help but see those games as pure scandal seeking, it's like Klaus said; we may be in the middle of an exploitation phase. What I'm still surprised, is that there is not yet a publisher specialized in this kind of products. Back in the day when we had movies like "I Spit on your Grave" or "Cannibal Holocaust", yes, but along with them, there were clones mostly made in Italy and there were a few distributors that took care of the publishing.

From my personal P. This, of course, aside form the majority that just plays the game they like without going deeper in things like AAA, publisher or whatnot. Good thing is that, as we saw with a tittle from last year, when said products focuses in scandal over delivering a decent product, people still has the criteria to see when a product is crap.

It has been repeated a lot, but at the end of the day what works is voting with your wallet. So there was absolutely exploitation cinema back in the day, but it was shown at grindhouse theaters that specialized in that kind of film and catered to that audience.

Interactive rape game

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